﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Models
{
    public class SaveGamePerson 
    {
        /// <summary>
        /// 人物 背包物品
        /// </summary>
        public Dictionary<int, string> person_bg = new Dictionary<int, string>();
        /// <summary>
        /// 人物 身上装备的物品信息
        /// </summary>
        public Dictionary<string, string> person_equipment = new Dictionary<string, string>();



    }
}
